Hi, I'm Forrest Colson.
Check out my projects below.
I collaborated with Evan Marcus, Umair Ahmed, Victor Schmitt, and Weston Pangle to create a 3D platformer party game where you play as a robot and compete to collect the most trash and toss it in the bin. We developed four levels and we genuinely enjoy playing it! Check it out!
Technologies used: Unity, C#.
Tasks I did for this project: Designed from the ground up, a 2D platformer where the main mechanic is throwing. You have to throw to hit targets and buttons, and you also need to throw in order to get across the level.
Technologies used: Unity, C#.
Tasks I did for this project: Developed grid-based movement, sword, bow, and boomerang mechanics. Created player sprites, Goriya, Gel enemies, water tiles, and pushable blocks. Designed a custom 2D Bow room with an audio manager and five custom rooms. Created a custom bat-Link collectible with fire animation for transitions.
Technologies used: Unity, C#, Adobe Photoshop for sprite creation.
Tasks I did for this project: Followed the Unity Roll-a-Ball tutorial to become acclimated to Unity engine basics.
Technologies used: Unity, C#.